![]() I'm up to around 100 population, and I still have plenty of resources to exploit while expanding. Then a house caught on fire, and my villagers had no well to fight it so it spread to the other houses, then to the storeroom, and they all starved. I took a much more cautious approach with a stable hunter gatherer foodbase, and was starting to build up the population. Then I ran out of food, and they all starved. The 1800 starting food seemed like a huge stockpile, so I prioritised infrastructure like tools and firewood. No combat, no diplomacy, no convoluted interconnected cities just a single village trying to survive. I'm really enjoying it I've seen it described as Anno which chooses to focus solely on the city-building and survival, and that's perfectly accurate. I picked this up today and have played for about 4 hours. One early mistake to watch out for is splitting your livestock into more pens make sure you have a large food buffer saved up before you do this. I usually stay away from orchards until I'm somewhat food stable they take a couple of seasons before they start producing food, but they'll give you a decent amount later on. They're another stable food product once they reach the population limit. ![]() If you start on easy, you'll start with livestock - get them in a pen asap. Couple these with a forester's station (replants and harvests old trees) and you basically set it and forget it.įarms are the next target for food growth easy to build but the pay off takes awhile. The hunting lodge and gather's hut all produce a lot of food in your early game, but need to be built in a thickly wooded area. I've personally had terrible luck with the fishing docks so I only build one or two to give my farmers something to do in the winter. A fishing dock, hunting lodge and a gather's hut all produce consistent food. Going back to food when you start your first city you'll want to give this your #1 priority. Coal later in the game will help you two fold by alleviating the demand for wood (fuel for warming houses) and steel tools, which increase worker productivity over standard iron tools. You'll need to maintain a steady amount of your other resources wood, iron and stone. This affects every aspect of the game too one person hunting/fishing/farming will not even produce enough food to feed themselves without a tool. If you run out of tools to use, your worker's productivity tanks. Your population plummets, no one is available to gather more food or farm, you die off. There are a number of resources you'll need to acquire in order to maintain your city, and when you run out of one it is hard to recover.įood is the most important one - run out of this and your population will start to die of starvation fairly quickly. There is a stable population number - once you hit about 300-400 or so your city can pretty much self sustain without too much intervention. I've put a fair amount of time into the game since picking it up, so I can give a bit of feedback.
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